Scratch workshop registration

An in-person Scratch and AI workshop for grades 5 to 7.

When and where

Place Anup innovation center, Qadir University, Lilakouh road, Sheikhi street, Langarud, Gilan
Date Friday 9 Mehr 1405
Grades 5 to 7 2 to 4 p.m.
Register grades 5 to 7
Tuition Free
Seats 8

Scratch workshop

Kids do not only play. This time they build their own game.

A hands-on workshop for students who want to make real games with Scratch, a camera, sound, and AI.

Each student builds a game on their own laptop, with a teacher beside them, runs it, and can show it to their family at the end.


What they build

Grades 5 to 7

Three games with a winner. They dodge with their voice, draw a shape, then play rock paper scissors against the computer.

Jump or sit. A cactus or a bird keeps coming. Say jump or sit. A touch ends the run.

Shape sprint. The card wears a shape. Draw it. First to 3.

Rock, paper, scissors. The computer sees the hand. You build the countdown, the rule, and who wins each round.


They build it themselves

During the workshop, students:

  • work in Scratch
  • build the game logic
  • use sound and image
  • use AI in the game
  • run and test their own game

The workshop is hands-on.


Who it is for

For students in grades 5 to 7 who are ready to build a more complex game with Scratch and AI.

Register grades 5 to 7


What to bring

Each student needs:

  • a laptop
  • a headset
  • an interest in making things

Each workshop has 8 seats, so the teacher can stay close to the students.


When and where

Place Anup innovation center, Qadir University, Lilakouh road, Sheikhi street, Langarud, Gilan
Date Friday 9 Mehr 1405
Grades 5 to 7 2 to 4 p.m.
Register grades 5 to 7
Tuition Free
Seats 8

Why register?

Build games with AI

Your child does more than play. They learn to build their own games in Scratch and add artificial intelligence to real projects.

Skills that shape what comes next

Alongside game making, they practice problem solving, creativity, logical thinking, and working with new technology.

A path matched to their age

Courses follow the school grade, so the lessons fit how each age group learns and stay easy to understand.

Real projects they can show

By the end of the path, the student has built games they can show to family and friends.

Progress you can follow

Learning is recorded, so parents always know what their child has learned and which stage they are in.

Turn interest into a skill that lasts

Instead of only consuming technology, your child learns to create with it, turn ideas into something made, and become a maker.